Gamedev

CMO Hex Night Demo 1.5 – AGA!

Heads up! I’ve got another demo here.. It’s functionally the same as 1.4 with a few bug fixes.. But also adds a separate AGA build with some optimisations and new backgrounds and effects! It’s easier to show than explain, but in needless detail: both AGA and ECS modes offer slightly different options due to the …

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Wizonk

My other Amiga game in progress, Wizonk, is a 4 player platform deathmatch party game with single screen maps (think Bubble Bobble or Fuzzball) with frantic spell-casting gameplay. Supports 4 player adapters on real Amigas. Supports 4 controllers, or 2 controllers + 2 keyboard players in emulation. Runs on all 1MB Amigas (may require 1MB …

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Creeping Me Out: Hex Night

Creeping Me Out: Hex Night is an upcoming Amiga platform game deep in development, built in Scorpion Engine. It’s due hopefully in 2022-3, though I can’t be sure – with a physical edition from the fine folks at Bitmapsoft.co.uk – providing nothing disastrous happens! Visit CMO’s Itch.io page! 1.5 Feb 2023 – AGA update. New …

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Zombie Holiday (RIP)

A retrospective on Zombie Holiday, my abandoned Mac platform game project. You can still download Zombie Holiday Prologue but it only really runs on OSX versions before Mojave. Zombie Holiday’s spiritual successor is Creeping Me Out: Hex Night – currently in development for Amiga computers. Francis is hanging out at his favourite haunt when he …

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Auburn Fields

A Visual Novel for Amiga, Mac and PC (and possibly mobile) with EHB graphics on Amiga. Created in Scorpion Engine on Amiga and Tyrannobuilder on modern formats. I’m leading development of this in Tyrannobuilder, which outputs HTML5 based game files. If I get proficient enough in Scorpion (and once it has saved game support) I …

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