Gamedev

CMO Hex Night Demo 1.5 – AGA!

Heads up! I’ve got another demo here.. It’s functionally the same as 1.4 with a few bug fixes.. But also adds a separate AGA build with some optimisations and new backgrounds and effects! It’s easier to show than explain, but in needless detail: both AGA and ECS modes offer slightly different options due to the […]

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Wizonk

My other Amiga game in progress, Wizonk, is a 4 player platform deathmatch party game with single screen maps (think Bubble Bobble or Fuzzball) with frantic spell-casting gameplay. Supports 4 player adapters on real Amigas. Supports 4 controllers, or 2 controllers + 2 keyboard players in emulation. Runs on all 1MB Amigas (may require 1MB

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Auburn Fields

A Visual Novel for Amiga, Mac and PC (and possibly mobile) with EHB graphics on Amiga. Created in Scorpion Engine on Amiga and Tyrannobuilder on modern formats. I’m leading development of this in Tyrannobuilder, which outputs HTML5 based game files. If I get proficient enough in Scorpion (and once it has saved game support) I

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